I took a bit of a break from the usual tech updates this week to record a making-of video detailing what it's like to create a scene from start to finish in the Unity-based pixel art game engine I've been developing.
I found some neat modifier stack tricks in Blender for creating procedural, non-destructive details for rocks, stone bricks, and trees. This saves a lot of asset-creation time, which should hopefully make it more feasible for me to create a large game world without a huge team.
music: lofi hip hop to [chill/dance/study/relax/rage/party/sleep] to by Virtual Boy is licensed under a Creative Commons License.